﻿using System;
using System.Collections.Generic;
using UnityEngine;

namespace WorldMapNew
{
    public class WorldMapPointData : ScriptableObject
    {
        public List<MapPointInfo> mapPointDatas;
        public WorldMapPointData()
        {
            mapPointDatas = new List<MapPointInfo>();
        }

        public void AddPoint(MapPointInfo pointInfo)
        {
            mapPointDatas.Add(pointInfo);
        }
    }
}